Although Alex Jimenez, videogame designer behind Darkstalkers and Enigma, was the only industry veteran at the panel, he offered reaffirmation and new insight as to how to begin your career in games. He focused on what he called the "trinity" of videogame development: programmers, artists, designers.
Programmers, he commented, were always secure in the sense that jobs will be available, whether or not we get them is the problem. He also emphasized the necessity of registering with gamasutra.com, a website which he frequents every morning. When applying for a job, we should have an example of a videogame we coded. Make sure it is presentable, though; hire an artist and make it BRIEF!
Artists should bring their sketchbook...ALWAYS! Even if you specialize in computer animation , bring a sketchbook. Many times, the game designer will require the artists to draw impromptu sketches while in the meeting room! Also, if you bring a reel, don't just have the character walk in place. Have him or her do specific movements and keep it BRIEF!
Mr. Jimenez argued that the most common mistake of people applying for videogame designer jobs is that they do not really know what a videogame designer does! When applying for the job, do not tell them about your idea for a videogame that will change the world and sell a billion copies the first day. The 1st big secret is that the people hiring you want you to design THEIR game; they have no interest in yours! Maybe after 30 years in the industry they will give you a shot, but that is still rare. When going to the interview, bring mods and basic design documents. These design documents need to be from the beginning to the credits, with plenty of detail as to each step of the game. Apparently, videogame designers do a bunch of writing! Mr. Jimenez said that writing is the first thing he does each morning.
After addressing each "class," Alex Jimenez emphasized the greatest secret of the videogame industry: YOU MUST BE VERSATILE! You could come in and say you are the best C++ programmer in the world, and you may be, but if you do nothing else, you won't get the job. A variety of talents means that you can be shifted to different positions throughout the videogame's development. Artists should be able to do 3D, 2D, and computer art. One type of art can be your specialty, but you should be proficient in the others. A game goes through many stages, and the ability to transition with the game makes you irreplaceable.
Other advice:
- get a website (even blogs are ok)
- NEVER break a NDA (nondisclosure agreement) // It will black list you.
- Employers are impressed by talent, not paperwork!